Learn about Chemical Vapor Smoothing from Xometry and AMT PostPro3D Experts
Xometry's webinar on vapor smoothing aired July 15, 2021 with Greg Paulsen (Xometry), Luis Folgar (AMT), and Brad Duermit (AMT) as hosts.
This webinar helps you understand some of the historical challenges with 3D printed surfaces and how vapor smoothing can combat them. It covers the materials that vapor smoothed and the food, contact, and microbiological safety tests that vapor-smoothed parts can pass. Lastly, the design for vapor smoothing tips is discussed, followed by a live Q&A session.
Here is the agenda summary:
- The problem with 3D printed surfaces
- Introducing chemical vapor smoothing
- Vapor smoothing benefits
- Vapor smoothing and safety
- Materials that can be smoothed
- Cost and design considerations
- LIVE Q&A
Watch this on-demand webinar to learn how to make high-quality additive manufactured parts with smooth and sealed surfaces. You can also learn more about Xometry's vapor smoothing capabilities and materials. Vapor smoothing quotes for SLS and HP MJF materials on Xometry's Instant Quoting Engine.
Speaker Biographies
Luis Folgar, EVP Technology GTM Strategy at AMT
Luis has been a professional in AM since the early 2000s and now leads technology strategy for AMT. Luis was part of Nike’s AM innovation team, as well as holding R&D positions in 3D systems (Paramount Ind.), and other product development companies.
Brad Duermit, AMER Market Director at AMT
Brad supports AMT’s growth by matching customer needs with AMT’s technology solutions in the industry. Over the past 5 years, he has built his knowledge of AM with companies like AbbVie and Midwest Prototyping.
Greg Paulsen, Applications Engineering at Xometry
Greg leads Xometry’s Application Engineering team with 14 years of experience in advanced manufacturing. His expertise includes additive manufacturing, machining, sheet metal, injection molding, casting, and quality assurance.
Full Transcript
Greg Paulsen:
Alrighty. Well, let's get going. Very, very excited today. This is going to be a really great webinar. My name is Greg Paulsen, and I'm really excited to have this panel with us, and today, we're going to be talking about everything you'd need to know about vapor smoothing 3D prints. Let me tell you, it's really cool whenever we work on these new technologies, especially with industry experts, and we're able to do these webinars, and this is no exception here. Today, I'm joined with Luis Folgar and Brad Duermit from AMT, and combined, we have over 35 years of experience in applied additive manufacturing, and we're going to go through the introductions of us and then we'll go through our agenda, get started talking about vapor smoothing here.
Greg Paulsen:
But yeah, let me introduce myself. My name is Greg Paulsen. I am the director of application engineering at Xometry. I've worn many hats being a buyer, a designer and a supplier of additive manufactured parts. I've worked as a professional in additive manufacturing since 2007. I've ran machines for many years through my previous career as well as at Xometry. My experience also includes other processes, like molding, machining, sheet metal, and the quality assurance requirements that you need to actually deliver these parts and assure that they are right. I love talking shop, DFM applications, and I'm really here to work with customers and help them choose the right process and engineer real solutions.
Greg Paulsen:
Next, I want to introduce the team over at AMT, so we're going to start with Luis Folgar, and I'm going to… You should be able to turn the camera on now here, Luis, and Luis actually is really cool. So I met Luis when I was out at ISAT at JMU, but he is a professional in additive manufacturing for longer than all of us combined here, but he has extensive additive industry experience with materials processing, engineering, business development and management. He's part of AMT's executive team leading the company's growth in the USA. Luis has driven advanced materials and additive manufacturing innovation at companies like Nike, as well as the team of Paramount Industries, which was acquired by 3D Systems.
Greg Paulsen:
He works in defense, aerospace, wearables, medical, consumer products, you name it, and he's also outside nine-to-five, he is a member of the additive manufacturing user group. He's actually the chairman and holds a whole range of additive technology patterns. Just a powerhouse when it comes to additive knowledge. He had a BS in material science from Virginia Tech and MS from my alma mater as well in integrated science technology at James Madison University. So really exciting to have you on, Luis.
Greg Paulsen:
And also what to introduce from AMT, Brad Dermott. So Brad over the last five years, Brad has built his additive manufacturing career with companies like AbbVie, Midwest Prototyping, to understand the needs of the industry. Brad currently grows AMT by matching customers with solutions that drive product development and acceleration into the industry. Brad has a BS in industrial studies with an emphasis on manufacturing technology management, and a minor in product development at the University of Wisconsin-Platteville. So again, Luis, Brad, thank you so much for joining and it's just very excited to actually talk about vapor smoothing and just additive in general here.
Greg Paulsen:
So what we're going to talk about today is everything you need to know about vapor smoothing, and on our agenda, we're first going to start off with there's a problem statement: Why do I need a smoothing services anyway? So we're going to go through some of the surface finished examples of additive manufacturing components, and then we're going to introduce chemical vapor smoothing, go through some of the technical aspects of it. We're going to talk about the benefits like what does this do, what does it really doing for me? Talk about some of the safety aspects. And finally, we're going to finish off with the materials that can be smoothed as well as the cost of design considerations. The great thing about this webinar, we are doing this live.
Greg Paulsen:
We have opportunities for you to ask questions as well. We're going to try to reserve the tail end of this webinar, about 10 to 15 minutes for live Q&A. To ask questions during this webinar, please go to the Questions tab. So you have that little tool at the side of this event here, and you can ask questions along the way. We'll try to answer as many as possible. Even if I'm not able to get to those, I'll make sure that we address them after the webinar as well. So please feel free to ask anything and everything.
Greg Paulsen:
So let's just jump right into this and talk about the problem set. So 3D printed parts surfaces, there's a problem here. I am growing these parts, I am growing them with additive manufacturing method, which unlike cutting them down from a solid blank of material where I use a smooth tool, leaves a smooth surface, I have a smooth part, I am taking the material that's lesser, like a filament or a powder, and fusing it up in order to create those parts. And inherently in that process, I'm building small grit gaps, surface roughness from a powder interaction and there's ways to introduce either things that can cause mechanical issues or even surface porosity that can cause issues with cleanliness, healthcare requirements, etc. And what have we been doing for the past 30 years about this? Caveman stuff. We've been sanding. We've been coating with epoxy and then sanding. We've been doing something like vibratory media tumbling, and that's actually something that we still do here at Xometry.
Greg Paulsen:
We have the technology, but it could only do as much as the media can do and it only takes down the peaks, but the valleys still remain when you're using the vibratory finishing process. And to kind of show you a close up of what additive parts typically look like, they're not ugly, but again, the surface can still be consideration here. So this is about an inch and a half tile of selective laser sintered parts here. This is actually part of our sample key that we have at Xometry here, and this is made in selective laser sintering, which fuses powder material together, both SLS and another process called HP Multijet Fusion have similar results, where the outer surface of this in a natural state feels almost like a sugar cube on the outside. So although the material is solid on the inside, that outer surface can still have some issues to it, including if you have greasy hands, they'll take your fingerprint right on of the edges too.
Greg Paulsen:
Also, another thermoplastic 3D printing process, maybe more common to you because you may see this as a desktop 3D printing method, and we use Stratasys' Fortus machines in our shop as well, but this is fused deposition modeling. So you can see here this inch and a half tile. I'm running it at about 0.010" Layers, and it has really coarse features. You could even see how with this layer-by-layer basis, it's not a true fuse. It's very good mechanically, but there's introductions of micro gaps where stuff can kind of get in it. It's not a sealed surface. I've done videos before I've shown an SLS can and an FDM can pour water in, SLS will hold the water, FDM will just leak out on the sides there because although you can't always see where those gaps are, they do exist.
Greg Paulsen:
And this is where I'm going to bring in this team here and talk about chemical vapor smoothing. So it's a very different process than what we've previously been doing, where it's just we've been doing the physical processes or coating processes. And I'm going to pass the mic on to Brad here, I think, to just talk about what it is. So Brad, what is chemical vapor smoothing?
Brad Duermit:
Yeah. Thank you, Greg. Thank you for the intro and kind of painting a picture of what we experience traditionally when it comes to post-processing, and as you mentioned, a lot of it is very labor-intensive and limiting, whether it's the process or the media size for tumbling, for example, but there's a lot going on, on the surface of a printed part. The technology is great, but when you start really peeling back the layers of what's involved with printing, there's a lot that we can fix and improve upon on the finish and on the surface of these parts, and so what vapor smoothing is, is taking that final step of fixing that surface and removing blemishes, the crack initiation sites, the roughness and everything, and how we do this as we introduce these parts into our closed loop system and these parts are being processed in a very controlled environment, and in that controlled environment, we're ensuring condensation on the surface of the part with our carefully selected chemistry.
Brad Duermit:
And the reason we do that is the condensation is actually putting this as-printed part or rigid plastic into a flow state just on the surface, and that flow state is where all the magic is starting to happen. We're starting to loosen the sintered part or the fused filament or something like that, loosening that up, and it actually starts to flow like you can see in here in the image, and a lot of those peaks that you mentioned are now instead of being removed or shaved off or sanded down, we're actually moving them down into the valleys, and that's what's making them smoother, and at the same time, we're actually sealing the surface with that material, whether it's PA11, PA12, ABS, whatever that thermoplastic is, we're smoothing and sealing with that same material.
Brad Duermit:
And then we have to carefully stop that flow state before we start rounding out features, so that again, it's very important when we control that process as well and then we actually re-harden that polymer and extract the chemistry out, and at the end you have a completely processed part with no added or removed material. And I don't know how many of you out there are familiar with the DIY acetone process of vapor smoothing, ABS mainly, it's very similar, but what we've done here at AMT is take that very kind of backyard approach and brought it into a very controlled, automated type of system to allow 3D printing to grow into this production environment that we want to take this type of finish into the industry.
Greg Paulsen:
And I'll definitely add there why this is important because you're absolutely right. I think a lot of times people's ask is this acetone, and first off, I could put nylon and acetone and it just kind of takes a bath. It's fine. It's fine in there. A lot of these materials that we're talking about from selection are just very chemically resilient, they're pretty robust against a lot of chemical exposures, so having something that can actually smooth out that material is pretty unique in itself. And also, the acetone processes tend to have mixed results, it tends to be more aggressive from the get-go. So you can have over-smoothed parts and sometimes even dripping parts of their own plastic afterwards. So this is a much more repeatable, much more controlled process.
Greg Paulsen:
And as a provider at Xometry, my goal is when my customers order parts, I am here to deliver. I have skin in the game here. I'm here to make sure that the parts are a success. So when you have a control machine like this PostPro3D, it really takes a lot of that guesswork and science project out of it, and makes it a very repeatable process for you from a production standpoint as well. And I got some examples here just kind of showing some images, and actually, these are some of the Xs behind me here, but this is selective laser sinter and the item on the left is a vapor smooth piece. So the surface, you can see it's not polished, and we try to stay away from the word polish for a few reasons, but what it's done is it's sealed that surface, mitigated a lot of the coarse layer features to it.
Greg Paulsen:
And even when you feel this, it feels like a molded plastic piece. You don't feel that that surface roughness on it compared to on the right hand side here, this would be a standard finish, grow, clean and ship, and this has that much more matte sugar cube-like feel. The one caveat I'll say is that these were actually built a different times, I built these at different orientations. So I like this orientation better. I built this afterwards, and that would actually mitigate a lot of those lines there. So this could be even smoother if I built it on the corner like I did with this one here. Yeah, if you want to talk a little bit about these parts too. So these are some examples as well, and with these, we're showing some rigid parts, but also some of these have elastomers, right?
Brad Duermit:
Yeah. So the top two parts that you see, that kind of tubing and the cushion, that is a flexible material printed on an MJF printer, but the benefit of not only taking a flexible material, but chemical vapor smoothing is that we can smooth and seal the material, but it's a non-line of sight process, meaning we can get the inside of these complicated lattice structures or through the through-hole of this flexible tubing with the chemical to evenly smooth the inside and the outside of the part equally, where if you were to do this traditionally, good luck trying to get your hand inside the lattice structure to sand it or inside that tubing to sand completely, and then just to smooth it, right?
Brad Duermit:
And then you'd want to add a coating to seal the surface. Well, vapor soothing does all of that in one step. And then the parts on the bottom here are also vapor smooth. This is more of a rigid plastic, and that's, again, printed on the same technology, but you can just see the level of… The appearance on these parts are just bringing it to a whole new level as compared to as-printed parts.
Greg Paulsen:
Absolutely, and usually we're going to save the questions at the end, but I saw one that was just right. I already saw questions coming in, this one's perfect, which is talking about that non-line of sight. So how does it handle interior surfaces, and Brad, you just nailed it. Because you're condensing the solvent, the finishing agent, it's condensing all over the part. It covers all surfaces and does the work and it's pretty amazing, and actually, we were doing some tests with some closed-off tubes, and after we finished the smoothing, I actually took a flashlight on the inside and you see a reflection or you see reflective out, and you're like, "Oh, my gosh. Yeah, this actually polished inside of that feature as well," which is just something traditionally is extremely difficult to do, right? And that's a great segue here. So I'll let you all talk about a little bit about this, but just what are these benefits? Let's go through some of these benefits here. I think sealing is a big deal. So let's talk about why is sealing a big deal here.
Brad Duermit:
No, I mean, there's a long list of benefits and when it comes to a sealed surface, that can be absolutely critical for some applications. We had a really cool case study that was looking into a vehicle's intake plenum, which is part of the intake manifold, and this plenum acts as like a pressure chamber, so it was extremely important to be light, strong and sealed. So the race team used 3D printing to make the light and strong piece, and then they used vapor smoothing to seal the inside and outside of this plenum because any leak of air in or out can sacrifice the performance of the vehicle's engine.
Brad Duermit:
And so taking the, in this case, nylon six with chopped carbon fiber into the material gave it really, really good strength, and once they added vapor smoothing, two things happened: They were able to meet the requirements they needed for this application, but they also didn't have to add additional costs for labor, for sanding or coating this component, and once they were completed, they actually using… pushing the boundaries of 3D printing and bringing in vapor smoothing, they outperformed all previous years that they've ever raced with a component like this. So it really changed the game for this team. It was a really cool application. And then-
Greg Paulsen:
Oh. Yeah, like I was going to say, this is the surface finish and sealing. What about performance? Do you have any examples of… Why is performance improved? It's not always intuitive, right? It's the same plastic, but why can I stretch it more now or why can it take more flexes before breaking?
Brad Duermit:
Yeah, the main reason is what's happening on that surface is those peaks and valleys are even now, and some of those valleys tend to be crack initiation sites in the powder technology, which is a point of failure if it's exposed to different stresses, or the separation between layer lines in filament printing, for example. That's always going to be the weakest spot is in that z direction because it's not actually melted together completely, and so what vapor smoothing is doing is removing those flaws in the surface, removing the layer lines in FDM, and actually creating almost like a skin on the outside of the part that creates a much stronger outside, so now we're able to improve elongation at break because these failure points have been removed and also maintain tensile strength, and in some cases, even increase tensile strength. So now we're taking these carefully engineered materials and elevating them to new heights just because of vapor smoothing them.
Greg Paulsen:
Awesome. Awesome, and I think you mentioned this going on for no extra coatings. I'll take an example. Oftentimes, I would epoxy coat something to create a sealed surface and smooth it out. One of the challenges, the downsides of epoxy coating is it could be UV exposure or just a natural weathering, but usually it looks like your part is two layers, whatever's underneath stays its color and then what happens on top starts to yellow and brittle at a very different rate, and by essentially just reforming the surface using this technology, you don't have this weird color differentiation. That happens, by the way, if you like put a clear coat on your parts too, you see that weird thing happen. So it really does have a benefit, not just for immediate use, but even over duration. That's something I've noticed a lot is my parts that I've used for end use, that have done secondary processes over the years just they don't look right. They may work, but the cosmetics are just gone.
Greg Paulsen:
We talked a little about the closed loop system, and I think this is important for as a manufacturer as well because it allows us to essentially have a safe work environment that is very different than flammable acetone vapor for example, and the whole system is downdraft. Just for the sake of time, I don't have the video in here, but I had a video showing how it's been opened up and how we're handling these machines, and they're pretty behemoth machines working with, but all the vapor's actually dissolved out and reclaimed within the machine. So for us, we're just responsible for essentially exchanging the canisters, and I know AMT takes care of the secondary material. We ship it back for you to take care of. So it's actually very operator-friendly as well. Now, can you tell me a little bit about dimension accuracy. So I am kind of reforming some of this [inaudible 00:19:51], but what do we see with dimensional accuracy with vapor smoothing? Say either Luis or Brad, I've voluntold you.
Brad Duermit:
Luis, I think you're muted.
Greg Paulsen:
All right. It's off mute.
Brad Duermit:
So what's happening as far as dimensional accuracy, and I mean, yes, we are reflowing the material on the surface, but it's such a small amount. What we've seen when measuring before and after, it really is nominal. It's not really making much of a difference, and even in some cases, we haven't seen a single change in the accuracy of parts depending on material, and when it comes down to the actual material and further, I think Luis can shed some more light on giving you a visual of what's actually happening.
Greg Paulsen:
Yeah, absolutely.
Luis Folgar:
That's good. Thanks, Greg. Yes, as far as dimensional accuracy, it's critical. It really is the only product in the market that can claim full control of the dimensional accuracy of a part and that is because we are controlling all the different variables of the process with a highly engineered piece of industrial equipment. So when it comes to dimensional accuracy and different examples that we have, and then you think, for example, many of you may be familiar with cushioning components for footwear, right? These applications are examples of where the wall thicknesses of the geometry must be consistent, and they must have a very uniform set of properties in order to respond according to the expectations of the product. So when it comes to that particular example, the requirement could be to meet it plus or minus .5 millimeters of tolerancing or better as far as the wall thickness. So how are you going to do that when you have a surface that could have 150 microns worth of material on each side of that wall?
Luis Folgar:
There is nothing but just roughness. So you have to do it very carefully so that you don't damage the components and so that you do it also on the outside, in the inside uniformly. You can't treat just the outer portions of a… Think of a lattice structure, for example, like the one that you saw in previous slides versus the inside. You can't have a line of sight type of challenge where what gets hit first with the vapors is smoother than the internal property. So there lies the challenge of the technology and also being able to control the flow of the chemical vapor in an automated way.
Greg Paulsen:
Yeah, I'll put a tidbit as machine operator. We call these recipes with this machine. So depending on different geometries that you're using as well as the process of material combination that you have, we have different recipes based on what we're racking, what we're making to help control some of that, but what's nice in the machine is very… It's a machine. It's operated, it can control the cycles, the pressure, the heat, the amount of solvent used, so it allows you to really tune to particular process, and even if we have a geometry… Like for example, I have some bulky FTM prints that we're trying to remove a paint step from. We just want a printed yellow FDM and smooth and say, "We're done," versus printing, then sending out for someone to essentially stay at a prime paint and you're adding hundreds of dollars per print because they're bulkier, where and this is more regular job, we're actually going to make a little custom recipe to make that work for repeat orders as well.
Greg Paulsen:
So there's some really cool solutions, and I'm going to highlight there is also improved cosmetics, improved color. Can you just take a step that adds hundreds of dollars and five business days out? Yeah, actually you can with this process. And Luis, actually I think…. I think that was my fault on the mute there, but I think this is good timing. This is the next question. Is it safe? So we're talking about vapors, we're talking… I use the word chemical a lot here. Is it safe, and can we walk through some of that?
Luis Folgar:
Yeah, absolutely, and I think you do an excellent job summarizing some of those benefits when it comes to the improved cosmetics, the improved performance. It is really an excellent way to… Just think of a different way to use 3D printing as we have been using it today, especially when you start… Think of the ability to put colors on a medical part on the fly as the product is being manufactured, right? Those colors and those parts not only had to be vibrant, and you have to keep in mind that they are going to come into contact with a customer. Sometimes you could be 3D printing toys for kids. So the question lies, "Okay. Well, we're using a chemical vapor process. Is it safe?" The reality is we are using a chemical. It is a very safe chemical, but it is a chemical, and therefore he has to be handled with tight controls like the ones that we have with our equipment and also has to be tested. The ultimate product has to be tested, not just the chemistry.
Luis Folgar:
It's one thing for us to be able to guarantee that this chemistry has a set of certifications that will guarantee the safety, environmental safety and industrial safety, but is that very different requirement as far as the product goes. So some of the requirements that we've summarized in this table are based on the applications that we've typically seen, and I'm sure a lot of your users and a lot of the attendees in this panel are wondering about is it safe to use to meet food contact requirements for certain applications. Food contact is one of those that many of you may be very familiar with its use just globally to make sure that the food is not contaminated by the product it comes in contact with. So it is very important to understand that our process does not provide automatic approval for food contact applications, food package and testing and contact, materials testing is required for the specific product, the material, the design and operating conditions of it to ensure that your products will comply with the appropriate regulations for food contact.
Greg Paulsen:
I always say, "Food is an application." As an application engineer, it's something to notice that food is the application. So it's not just the material, there's a lot of FDA-approved materials and USP Class VI materials, but food is also the intention behind it. Actually, food contact has to do with design for cleanability, design for access, and there's a lot that goes into that, but I have a whole post on 3D printing for food, food safety products, and it was actually very nice to actually revise it when we added vapor smoothing to that point, because we could actually be like, "Yeah! Look at this, we're improving that." Sorry, I had to throw that in because it's interesting how it combines.
Luis Folgar:
I agree, and sometimes even the welding material may be approved for food contact, the post-process also needs to be considered, and in this particular case, the test that we're presenting was for SLS nylon 12, but it was for a very specific application of the part that was going to come into contact with food and the requirement was to pass a two hour under 70 degree Celsius exposure. There is a big handbook with many different applications of foot contact and just the requirement in testing to pass, so we have a lot of experience going through the gauntlet of interacting with the different accredited laboratories to pass and to test for. So if any of your customers are interested, or greater symmetry is interested in any of these particular applications, we always welcome, and the collaboration and the partnership, you'll find that most times we may be even willing to cover the expenses of the testing or share them with you because it's just for the sake of creating these knowledge base for the industry as a whole.
Greg Paulsen:
And absolutely, and I think that's something that's really important is that we not only use this for… Although, it's very accessible and instantly quotes online, as you're developing your product… Xometry, we have this entire marketplace and we are connected with so many technology fighters, including the folks here at AMT, to help really leverage and bring your design to the next level, and it's just really exciting. I want to jump to the bottom two though, because I will say food contact is application, whereas just by adding this smoothly the surface, this surface sealing, it's a really big deal. I know skin irritation, cytotox, especially skins irritation, it passes but it also have standard SLS pass because it's pretty neutral material, but especially those bottom two.
Greg Paulsen:
Do I have bacterial growth in my parts? I can tell you right now if I give an FDM part or a SLS part standard finish, and we do this test, it's almost an automatic fail to it. So seeing this pass on the MRSA and E. coli test, for me, when I saw that, that's very, very exciting because I just couldn't do that with this process. It'd be a non-starter, but it just talked about why… And actually, I saw a question that I'm leading too as well. Why would you see a reduction in bacterial growth for something like MRSA or E. coli on the smooth parts, vapor smooth parts versus the other? What are the considerations there, and why does the vapor smoothing actually improve that result?
Luis Folgar:
I mean, great question and great segue is coming from the skin irritation, I think when it comes to bacterial growth, certainly… Just to give your audience some context, we started as many of you learning about all the potential applications and for skin irritation, we had consumer products, right? You're talking about wearables, jewelry, sunglasses, racing, sport protective helmets, 3D printed fabric, in some cases, things that are coming into contact with your body. You have medical applications. When you start looking into medical, I'm talking about splints, prosthetics, orthotics, for example.
Luis Folgar:
You get into a range of applications that not only requires you to… They're not only parts that are coming into contact with the skin, but it's also parts that have certain set of requirements for keeping and maintaining, ensuring the cleanliness and the ability to sanitize them, the ability to sterilize them, and when you have surface porosity, any 3D printed part, no matter… And you know this, whether it's from filament type of process, extrusion-based process, or from a powder bed fusion type of process, you are dealing with microporosity. On average, you're going to see a 10% porosity on the surface of a part. That microporosity, we're talking about cavities that can be anywhere from a 10 micron all the way to 150 to 200 micron cavity on the surface-
Greg Paulsen:
This image on the right here would be the unprocessed of a powder bed, which is pretty… It's very inviting if you're a microorganism.
Luis Folgar:
Absolutely. Most of us that are familiar with 3D printed parts know that the part coming off the printer after cleanup and support removal sometimes can have a very good resolution, and it may feel very smooth actually, but when you look at it under the microscope, the reality is that there is a significant amount of porosity that is not observed by the naked eye. So that microporosity is where all the microbes thrive. To address the question of why this process, what is the big deal, what is the value add from this process really is that ability to seal that microporosity as Brad explained, and get rid of the environment where these bacteria can grow. So you're absolutely right, the material may be qualified as having all these excellent microbiological certifications, but it certainly is not an injection molded product. We're not dealing with a part that is fully sealed. So in that can be for any of the materials that are available in the market or out of any of the process.
Luis Folgar:
So that's where our process really shines because it's not restricted, it's really agnostic to the process, the materials. So we have had the fortune to collaborate and to closely work with applications engineers from essentially every single material manufacturer for the 3D printing industry, and some of those, like you're showing on the screen, and some that we cannot share, but also [inaudible 00:35:18] because there are a lot of materials that are in development and we support those efforts too. But every single low OEM is looking at this technology as an enabler, not just for performance, but also for being able to remove the time to the readiness of a printed part.
Greg Paulsen:
Yeah, I was going to say just one of the things we look for at Xometry is something that floats a lot of boats when we look at adding on technology, and that's what we really like because we have eight additive manufacturing processes, and three of those are thermoplastic direct manufacturing, and then we also have photopolymers and metals as well, but be able to actually essentially affect almost all our thermoplastics with a single process is really cool, and actually, I'm going to jump to the next slide here just to kind of show this a little bit is from our listing at Xometry that we have. We have for selective laser sintering, so that's one of our most commoditized manufacturing platforms in additive. We're instantly quoting vapor smoothing on nylon 12 and nylon 12 glass bead. In HP Multijet Fusion, similarly, nylon 12, nylon 11, and nylon 12 glass bead and TPU are all now instantly quoting.
Greg Paulsen:
And what's really exciting is that we do have the entire Fortus line of FDM, including of course you have the commodities, ASA, ABS, you have things like [inaudible 00:37:02] materials, polycarbonates, and I'm personally excited about Ultem. The ability to take this very strong, very chemically robust material, an extremely high-performing material and actually seal the surface on it because that's usually where we run into some issues is I need a high performance, high tech material and it needs to hold air, or and it needs to do X without the ability to be sealed because there's micro-gaps in the surface, that sometimes application that does require some creative coatings to figure that out, and being able to seal that surface, it's very, very exciting on this.
Greg Paulsen:
So I have coming soon because it's not instantly quoting yet, but when you look at SLS and MJF, I call these 90% tools. 90% of the time, it's probably the additive process that you're using, so to be able to actually instantly quote this, and you'll see like this process… Actually, I think I'll go one slide back here, but this process because it is a racking method, I'm able to array multiple parts at one time. You also have a much more amortize price, so it can be cheap to add vapor smoothing to these commoditized processes because I'm building so many parts all the time, and that's us in nylon 12, for example.
Greg Paulsen:
And just something to note, and kind of behind me, it's probably a little screen if you're watching this webinar here, but I got some colors behind me, but this is SLS nylon 12 and you can dye parts. So after these parts are vapor smoothed, we can use acid-based dyes, so I have red, black, green, blue, yellow. And again, that's something that we quote. And yes, I love my workbench in the back here. And of course, with our other processes, like MJF, it sets as a greyscale. You can usually just do a dye black, but even when you vapor smooth a MJF part, which would be a kind of naturally light gray surface, it does significantly darken the surface. So you can see here kind of how the surfaces darkened from a smoothed MJF part there.
Greg Paulsen:
And just like anything else, we're building parts that are designed on purpose, so we can do post-processing, adding tapped holes, adding inserts, etc., but I put this slide back up here just to emphasize this process is repeatable, it's scalable. It checks those boxes for what we want to do when we want to provide for our customer a repeatable experience. You get this part, order one today, three months from now order 300 more and you get the same experience because it's not a science project, it actually is a tuned recipe device that we could run parts through. It gives a very consistent repeatable production experience. So it helps you really augment that as well.
Greg Paulsen:
Let's jump into the design for vapor smoothing, and by the way, please keep the questions going. I've actually seen a bunch of questions, so it's just really exciting here jumping up from my screen. We'll try to get to as many as we can, but let's just talk about some design considerations for this. Brad, I'll let you kind of lead into this a little bit, but we actually rearranged this because I thought, "Oh, add radii as a big one," but you're like, "Uniformity." Yeah, why is uniformity so important when we're designing for to optimize for vapor smoothing?
Brad Duermit:
Yeah. No, absolutely. I mean, luckily with 3D printing, you have a lot of freedoms to design, that's the benefit of this industry, right? You have a lot of freedoms, and if we can start kind of solidifying what those limits would be for vapor smoothing or parameters per se, making an equal wall thickness or even thickness throughout the part is a big benefit to vapor smoothing because it is a thermodynamic process. So that carefully controlled environment that I talked about in the beginning, all of that is to ensure condensation on the part, and if there's a variation in thickness, you can see a variation of processing simply because this vapor wants to get back into a liquid state. The easiest way to do that is to cool off, and thicker parts tend to be cooler for longer, so if there's a wide range of thickness on a part, you can see a little bit of a variation in the smoothness of a part. So that's why uniformly creating a thickness on your part will give you a much, much more even finished throughout the entire part.
Greg Paulsen:
Yeah, and I'll even say these are samples I made here, but if I had a shell command on that side because I kind of have a thick fork portion where the X is here, I probably would have had a little bit of improved results consistently on this, but actually, I mean, it came out still pretty well. So it's forgiving, especially on SLS. It's pretty dang forgiving, but you can always… I made these four samples, but if I'm making these for production and I'm looking to do a repeat, that a little bit of tuning's going to go a very long way in managing your quality and expectations.
Brad Duermit:
A lot of it's the extreme. If you were to have a large block of one to two inches or something and then you have the complete opposite of a one millimeter feature coming out, really hard to evenly coat a part like that, and just kind of… From one millimeter mark, just to segue into the next point, the reason why we want to keep features above one millimeter is for a number of reasons. That's starting to approach some limitations of printing if you go below, but when you are hitting one millimeter or below, it doesn't take a lot of energy to fuse those few layers together in powder bed, for example, so that feature becomes almost like a sponge for vapor smoothing. So the vapor will move into the surface and just kind of hang out.
Brad Duermit:
There's not enough material to actually grab and start moving and pull together, which we can on all the other surfaces, and then when we extract the vapor out, it just comes right out of that sponge, and essentially if you get too thin, nothing really has happened because of the very, very high porosity. So that's a reason why one millimeter is highly recommended at staying at that minimum thickness.
Greg Paulsen:
Yeah, and something I want to note here is that this is a smoothing process. I think some measurements I saw the typical Ra value is going to bring it down to about a 63 Ra, and that's kind of a measure of the… If you took a kind of a record needle and drag it across, and you'll get that up and down, and that's your variation of Ra, but if you look at these parts here, they're not being polished, and if I do have more coarse layer features on this, they're going to be present but heavily mitigated. It's just something to note from a manage your expectation standpoint. It still looks great, it kind of reminds me of what I would call a semi-gloss texture to a part there. And I'm going to jump to the racking requirements.
Greg Paulsen:
I have a slide just kind of showing what that looks like. We do have a decent sized chamber for this, so essentially everything that's auto-quotes for you right now for SLS is about the same size as the what is chamber will accept for smoothing parts as well. And we want to be mindful. Usually, if you have a large bulky part, we're going to take a look at that probably with more care about smoothing those pieces, but there's a lot of room for us to put a lot of parts there, and that helps kind of share some of the wealth, if you will, when we're running through with this production process and you'll see that reflected in pricing as well. So they are suspended though. I am using a racking process. If you're familiar with CNC machining, sheet metal, I'm hanging pieces on hooks and going through a dipping process. Very similar setup in this, except it's open air and not a dip, and I am going to have to hang parts somehow, some way.
Greg Paulsen:
So if I have a part like this, this X tile here, which is the flat piece, we're going to probably use an alligator clip to hold those in place, and on more rigid materials, you'll see these usually four little clip marks there on each side of it as it bites in. They're pretty mitigated, but it's something that needs to happen because we need to have this hanging somehow some way. If you do have a through hole, you're going to see possibly a slight hook mark where we find a hole to actually hang the part on, and the hook or sometimes we just run a wire through if it's a longer hole, for example. And you may see a little nub on one side and the other where the hook or the wire is touching, but we try to keep that as minimal as possible.
Greg Paulsen:
And from a design standpoint, especially if you're working into production, you may be able to introduce a feature for racking as part of your design, especially with 3D printing, where you could just put an I-loop or something in a random place and not worry about design for manufacturing considerations because you could just do that when you're printing something like MJF or SLS. So when you look into production, you can get a little clever about keeping your cosmetic faces as pure as possible while designing around a vapor smooth process. I did want to note that if I have a softer material, like TPU, it tends to have more exaggerated features. So you may see a bigger hook or racking mark on a TPU material versus something original nylon or glass-filled nylon.
Greg Paulsen:
So I don't need to ask you this because I've seeing questions come in. So I'm just going to run through a little bit here and apologize for the brevity, but I do want to talk about… We're talking about one portion of your platform from AMT, but just want to talk about what do you all do, what else? What type of portfolio are you working with your machines? And just let you talk a little bit about that for a moment.
Luis Folgar:
Yes. Thanks, Greg. Certainly, what we are all about is addressing the main challenge for 3D printing at scale, which is throughput and cost. No matter what application or what the industry is, it comes down to the ability to meet the throughputs and to meet the price points, and the performance of the materials, of course. But when it comes to AMT, we offer an end-to-end solution. We're all about automated post-processing solutions for the additive manufacturing as a whole, and really, our goal is to erode all the barriers that are against the transition to production for a lot of these applications, and that can be just through automation and through innovation when it comes to taking chemistry engineering technology, and being able to deliver something that adds value because at the end of the day, it is a post-process, so there is a negative connotation about post-processing because it's an additional step.
Luis Folgar:
And the negative connotation is that it's going to take longer and add cost, so we're very sensitive to that reality, and we see it as a challenge and as a barrier, not just for us, but it's just for the industry as a whole. So you're very familiar with it as the largest service bureau in the industry, and any type of service provider, any customer that is looking at these 3D printing technologies will face the same challenges. Once you get the performance, once you get the throughput out of the printer, the reality is that there is a significant amount of cost that comes from the labor and all those archaic techniques that we're still using to post-process parts. So that's what AMT is all about.
Greg Paulsen:
I was going to say, I think a lot of us who have been operators, you would constantly fantasize about machines like this when you're sitting for three-plus hours, hands in 90 degrees Celsius powder, burning them trying to get a part out to get to your customer that day, and thinking, "Man, there's got to be a better way." So I mean, it's just a dramatic improvements.
Luis Folgar:
That's the fun of it, going home with all that powder in your hair.
Greg Paulsen:
The best thing of it is I used to wear lab coat that had a pocket on it, and so after you get all dusty, you take an air hose shower, which is just spraying yourself off with an air hose, and if you got a lot of powder in there, you'd spray down, and straight up in your nose, just puff up in your face and your nose.
Luis Folgar:
Those were the days, right?
Greg Paulsen:
Those were the days. That's because we still look at them fondly, right? I also wanted to point out that… So the FA 326 is a finished agent that's right now under all those materials I listed is able to treat and smooth. You have just released a chemistry that is able to actually affect polypropylene, and if you all know injection molding or essentially machine or anything else, nothing sticks to polypro. So getting that condensation on polypro's really tough, and the condensation needs to smooth. I'll just highlight that because I'm excited because we can actually in MJF print in polypropylene, and being able to print and smooth can open up even more entry into a medical device, automotive and especially food contact devices. So that's very exciting.
Greg Paulsen:
And of course, I got to highlight that we have a lot of this automated. Our point at Xometry is to be the one-stop shop for manufacturing. We use AI and machine learning to actually price out parts instantly. We're using computational geometry to actually interpret the 3D model that you upload, instantaneously it's priced out of multiple processes at once, and even when you add these finishes, like vapor smoothing, tapped holes, adding dye to this, you're going to see the pricing lead times automatically update. I recommend going on Xometry, uploading a file and checking out how the pricing compares between a MJF part, MJF smooth, SLS, SLS smooth and changing those quantities, you can even see how the vapor smoothing amortizes over quantities.
Greg Paulsen:
So it's very exciting. It's a free site to use, and of course, when you press buy, you get your part. That's pretty exciting too. I'm a customer as you can see. And we do offer a lot of additive manufacturing, we just added binder jet, so I need to update the slide, but I have seven-plus here, but of all our additive manufacturing technologies, these are industrial AM technologies. And with chemical vapor smoothing, we have a good gamut. All our thermoplastics are affected. I actually saw a question here about, "Can you smooth SLA parts like accurate parts?" But this is chemistry specifically for thermoplastics, is that right?
Luis Folgar:
That is correct. This is just for thermoplastics. We do have a chemistry that will be available for the curable materials.
Greg Paulsen:
That's interesting. The more you know. That's exciting. Other thing to note is have some great resources. So nobody knows a dozen manufacturing technologies back and forth. At Xometry's site, including if you're looking to learn more about vapor smoothing, we have a page. I'll have that linked on the next slide here, but check out our resources, check out our complete guide to 3D printing. If you want to read a novel about additive manufacturing, start there. We have free design guides and our capabilities pages are very robust per technology. So if you're interested in a technology, or you know one really well but you want to learn about another one that you're curious about, check out Xometry's free resources. They're very good, and they're there to help you make a better design decision, and hopefully get more successful project at the tail end.
Greg Paulsen:
The other thing I want to note is if you're logged in at Xometry, upper-right hand corner, we have a earn credits button, and this is our Give 50, Get 50 program. So if you click on this, you'll get a referral link that you can share with a colleague who may be interested in Xometry. If they log in with that link, they'll instantly get $50 of Xometry credits to actually use against their first purchase, and if they purchase, you get $50 in Xometry credits. So it's really good win-win there. It's a way for us to kind of expand and work on more projects. We just love making parts.
Note: Xometry's Referral Program was sunsetted on August 1, 2024
Greg Paulsen:
So with that, Q&A, and again, thank you all so much for breaking into Q&a, and Luis and Brad, this has just been an awesome conversation. I want to spend about 10 minutes or so on this, so we're going to go a little over. If some of you folks have to call off at 5:00, that's okay, keep on asking questions and I'll get back to every single one of these questions asked. So just please keep on going, but let's talk through. So I'm going to open up the Questions tab here, and the first question is whether there'll be a recording. Yes, we'll have a recording coming out in a few days here.
Greg Paulsen:
But I've seen this a few times. How long does it take? So I could tell you in Xometry's website right now, we have a three business day lead time, especially as we're introducing this. This helps us kind of mitigate and understand how long it takes per batch and work through. But from the actual process, so I'm done cleaning my parts, I put them in a machine for a standard run, let's say nylon 12 SLS. What is the usual cycle time in an AMT machine?
Brad Duermit:
Yeah, standard time is about hour and a half to two hours. We'll say an hour 45 just for sake of conversation, but in that cycle, there's three different stages that are actually happening to the part. So there's the processing, which is a very short period of time in the beginning where we're smoothing the part, putting it into that flow state, like I mentioned before, and then we need to stop that flow state, so we move into a curing stage, and that re-hardens the material and removes most of the vapor cloud that's in the chamber, and then we move into the final step, which is the drying, which takes up the majority of the time, and that drying is heating up that chamber and the parts so we can extract all chemistry out of the materials, and at the end of that full cycle is now a final complete part. So there's no secondary cleaning or processing or drying or anything. The part is done in an hour 45.
Greg Paulsen:
And actually, I think you segued in perfectly to the second question, which was, "is there any residue on these parts?" Which I think you just answered. The residue is actually essentially absorbed back in a closed cell system on the machine. So when we open up this machine, it's almost an open air system. There's a downdraft apparatus. We're able to just take the racking out. And for us, again, as operators, we're able to have the next rack ready and put it in, get going with a second run. So you could actually do multiple runs per day with the machine here. But I do have a question, "So does it affect resistivity?" So I think this segues on… Brad and I were talking about this as we were preparing here, we have some materials that are stacked dissipative, like ABS-ESD7. Would that affect my static dissipation from like a ESD plastic, for example?
Brad Duermit:
So far, we haven't seen any negative effects, some stable, and some actually improving the characteristic of that material. No hard testing as of yet. That's something that we plan to do here in the very near future, but we've seen positive effects from vapor smoothing in ESD material, for example.
Greg Paulsen:
Yeah, and I could see that actually possibly improving a CF material because CF usually… This is a nylon 12CF, carbon film material, and I could… Speculation, but with my understanding of it, because usually you're flattening down the carbon fibers, so if I take a meter and put it on one side or the other, I may find different levels of resistivity, but possibly, if I smooth that surface out, I actually may get some improvements, but that'd be fun to experiment with.
Luis Folgar:
A small variation will be expected, Greg, as you know. If you measure the conductivity or the ESD properties of a part before and after smoothing, after smoothing some of those fibers that were previously exposed now will be under the polymer or coating, if you will, but the part itself will retain the same amount of carbon that is bringing that ESD conductivity, but the variation or a difference before and after it is to be expecting.
Greg Paulsen:
Okay, it's good to know. I have a-
Luis Folgar:
Greg, I think it's similar… And hopefully is in one of the questions there, but for FR properties, flame retardant type of properties, it's the same condition. For extrusion type of parts, you won't see a change, but for some of the SLS or just parts from a powder bed fusion process, those additives that are dry blended into the powders and that are on the surface now will be coated with the polymer.
Greg Paulsen:
Yeah, with the polymer that actually is liquefying. That makes sense. That makes sense. So I have a question, and this is a good one and actually goes back to when we were talking about health and safety, but what happens when I put a drop of water on a vapor smooth part? And I'm
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